On top of better performances of code handling inputs, it also helps to get the best out of single fire weapons having a high fire rate. This option is more effective when frame rate is low. Ultra does the same except visible characters are moved at every frame.
Setting this option to very high will override the LOD value, making sure a visible character is moved at least once every 2 frames.
Default AI tick rate Increased AI tick rate Full Speed Swarm Let's compare 3 playthroughs (heist is Boiling Point on DW difficulty, with 1 player, 3 bots and 2 jokers). In case it still makes too much of a difference regarding difficulty, you can adjust the maximum tasks throughput in the options menu. Knowing that executing more tasks increases CPU workload, I've optimized a lot of things (unchanged behaviour, faster process) to the point that frame rate even goes up when Lua is the bottleneck (though most often, it's engine or GPU). With this point in mind, you can now understand that Full Speed Swarm does not add difficulty, it just helps to reach what was originally designed. So even with 100 cops on the map, they all perform as well as if they were alone. This is where Full Speed Swarm comes into play: it lets the game execute as many tasks as required. With a throughput too low, AI's eyes aren't refreshed fast enough, an unwanted delay is introduced in step 1 and their reflexes get degraded. it applies stare/pause predefined delays to simulate human reaction times.it takes the decision to change its focus (or not).an AI refreshes its sight sense and sees something new.Above a particular number, more cops means more gap between specified delays/intervals and what really happens.
Responsivenessīefore Update 173, task throughput was equal to host's frame rate it is now set to 60 tasks per second. I consider this as the reference of what OVERKILL designed and wanted in terms of difficulty. In this situation, that cop is always performing at his maximum level of planned efficiency (all reaction delays and check intervals specified by OVERKILL are respected).
Imagine there are only you and one unique cop all over the map.
What does this mod do exactly? Normal behaviour of a copįirst, let's define what is the normal behaviour of a cop as it's a really important notion to understand how FSS may affect difficulty, depending on the hardware you use. It does NOT increase spawn rate or amount. It also adds a large amount of fixes and code optimizations. This mod allows all NPCs to stay as active as the game specs require.